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Dave Viker
Do you even Exist.
55
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Posted - 2015.01.08 13:54:42 -
[1] - Quote
Good Day,
I don't know if a similar thread was already posted before, but lately I have stepped on a problem several times: After I successfully lock a target and hyperspam my point, it often just does nothing for ~500ms, just to give me the "Warp interrupts bla bla lock not possible" message and my target's safely cuddling with it's warp bubble.
Question is, does EVE really have such a giant Ping? Or am I just doing it wrong?
What's the fasted way to lock a target? Manually lock it with CTRL+Click then point, or click point first and then directly on the target? (Auto lock N point)
I like missed >that< much kills just because of this "delay".
Oh, and another question: After the lock timer ran out, the animation says "Locked" and is blinking like a rabbit for like another 0.5 seconds. Is this intended? Like a fixed 0.5 seconds on top of your locktime?
Sorry if my questions were answered somewhere before, but I could not find any thread yet :c |

Dave Viker
Do you even Exist.
55
|
Posted - 2015.01.08 14:53:35 -
[2] - Quote
Ah thanks, I'll try it that way now.
Indie GameDev & Audiophile
Checkout my Soundcloud page.
Hitech Trance, Chillout, Acoustic Stuff.
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Dave Viker
Do you even Exist.
55
|
Posted - 2015.01.08 15:54:48 -
[3] - Quote
Gully Alex Foyle wrote:Server ticks are 1 second.
I think it can happen that your client counts the lock timer down to zero, assumes you got a lock (and tells you so), but then the server says 'nope, sorry, he warped off already'.
That's why most people agree that having an align time under 2 seconds is useless, the way the server works 2 seconds is enoughto aavoid being locked, even if your theoretical lock time is 0.3 seconds.
Well this is interesting. Does the server compute in one-second ticks or communicate in that interval?
This must also be the reason for i.e. the Movement Speed of Vessels only updating every Second.
But thanks for that info, that clears up a lot!
Indie GameDev & Audiophile
Checkout my Soundcloud page.
Hitech Trance, Chillout, Acoustic Stuff.
|

Dave Viker
Do you even Exist.
55
|
Posted - 2015.01.09 08:29:20 -
[4] - Quote
ShahFluffers wrote: *** EVE's coding architecture can't make use multi-core processors due to its single threaded design (it was built before multi-cores) and time sensitive nature of the information. The former is being worked on as we speak though. The latter can't really be helped.
This is the exact same problem as Blizzard with World of Warcraft has to deal with.
So you're saying that the SERVERS actually run on single-threaded solo processors? That's where tidi comes from then.
Indie GameDev & Audiophile
Checkout my Soundcloud page.
Hitech Trance, Chillout, Acoustic Stuff.
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